Adding elements of gamification and competition engages students and can sometimes just give the class a bit of a breath of fresh air. In this session, I'll share a few different games I've developed in my science classroom (both when there was sufficient give room time-wise and when I've had to race against the clock in grade 12). Some of the games include: turning typical textbook worksheets into games such as ‘celebrity head: disease”, simple revision puzzles, vocabulary-based Quizlets, and using standard multiple-choice questions as an Easter egg hunt, as well as my boardgame, “Sci-ticulate”. There will be opportunities to share games that have worked well in your own classroom, as well as brainstorm new ideas for your class.
Outcomes: Develop ideas to engage students through games. Develop ways to make vocabulary and revision more interesting.